Roll the dice
Splash plays like snakes and ladders. Students roll the dice and move from box 1 toward box 50 — the first team there wins.
Splash is a snakes-and-ladders style board game where students race from box 1 to box 50. Ladders are healthy habits that send them flying ahead — snakes are the risky behaviours that catch bilharzia and push them back.

Splash plays like snakes and ladders. Students roll the dice and move from box 1 toward box 50 — the first team there wins.
Some boxes hide a snake's head — a risky behaviour that leads to bilharzia. Land there and you've caught it: move back the same number you just rolled.
Other boxes show a ladder — a prevention habit done right. Land there and you climb straight to the top, jumping ahead of the pack.
To win, students chase the ladders and dodge the snakes — practising, out loud, the choices that keep bilharzia away in real life.
Pass-and-play for 2–6 pupils. Roll the dice, count your tiles, and answer a story question every time you meet a snake or a ladder.
Set up the game
How many players?
Snapshots from Splash sessions across our partner schools — teachers being trained on the board, and pupils racing each other to box 50.






A full match fits inside a 40-minute lesson. Teacher guide and dice included.
Played in Kinyarwanda, English and French — built for Rwandan schools.
A printed board, a dice, and tokens. Works in any classroom, with or without power.
Up to four teams race side by side, turning classmates into prevention coaches.
The race to box 50 keeps energy high — and every roll is a teaching moment.
Designed with students in pilot schools — because if it isn't fun, it isn't learned.
We bring the game, the training, and the materials. You bring the students and a willingness to let them have fun while learning.
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